
This build is squishier than the Sword and Shield one, and mainly uses Abilities/Passives from the Hatchet's Berserker Tree. The Hatchet is another weapon that works well with the Life Staff. At Level 60, you should have 250 Focus with 150 Constitution. This build is tankier than the Ice Gauntlet build and provides you with more survivability due to the increased health.
The Sword and Shield is another weapon that works well with the Life Staff. At Level 60, you should have 300 Focus with 100 Constitution. Being able to deal damage from a safe distance, and slow enemies with your frosty abilities. The Ice Gauntlet is an excellent second addition to use alongside the Life Staff. Spirits United – increases Mana regeneration for you and your group by 3.0%īecause the Life Staff is all about healing, you're going to want to accompany it with a weapon that deals a good amount of damage that you can switch to when you need to take an enemy down fast.Protector's Strength – heal for 20% more, if you have a buff.Protector's Touch – basic attacks from Life Staff grant 15% Fortify for 3s when hitting an enemy.Bend Light – after dodging, your healing is 20% more effective for 5.0s.Inspire – when you heal a target with Light's Embrace, they receive 25 Stamina.
#New world weapons plus#
Light's Embrace – you and group members within a 0.5m radius are healed for 80% weapon damage plus 15.0% for each Life Staff buff.Here are the best options to pick in the Life Staff Protector Tree: This build also makes you an essential part of a group because of its restoration Passives, allowing you to restore Mana and Stamina for other classes like War Hammer and Ice Gauntlet.
Protector isn't as important as the Healer Tree, but it is still a necessity for protecting against damage and providing buffs. In the Protector Tree, there are three Active Skills, each with its own upgrades, and seven Passives. Protector Tree Active Skill Recommendations
Divine Blessing – when you heal an ally if their health is below 50%, heals for 30% more. Intensify – Heavy Attacks give you increased healing by 10% for 10s, which can be stacked at a maximum of 3.0 times. Sacred Protection – increases the amount of incoming healing to your group by 5% while holding your Life Staff. Desperate Speed – when you heal an ally with 50% health or less, cooldowns are reduced by 10%. Revitalize – when a Light Attack hits, it reduces cooldowns by 5%. Light Attacks heal the target for 20% weapon damage when passing through an ally Absolved – Light and Heavy attacks no longer use Mana. Purify – Splash of Light removes 1 debuff. Shared Recovery – gain 3% of your max Mana when you heal a target below 50% HP. Splash of Light – you and group members within 100m are healed for 50% weapon damage. Anointed – when allies are in Sacred Ground, they are healed 50% more. Holy Ground – regenerate Stamina and Mana 100% faster while in Sacred Ground. Sacred Ground – create an AoE that lasts 15s and heals 20% weapon damage every 1s. Because this focuses on health restoration, you need Skills that heal HP as fast as possible when both solo and in a group, while also removing debuffs and regenerating other bars like Mana.īelow are the best options to pick in the Life Staff Healer Tree: In the Healer Tree, there are three Active Skills, each with their own upgrades, and nine Passives. You can only have three Active Skills at a time. Healer focuses on swift health restoration, while Protector is all about buffs and healing over time. There are two Weapon Mastery Trees with Life Staff: Healer and Protector. The Life Staff is the only weapon in New World that relies on Focus, therefore that needs to be your main attribute to dump points into.Ĭonstitution goes hand in hand with Focus as it increases your max HP-something you need to have a lot of if you're going to main Life Staff. It is also a decent solo weapon, dealing decent damage with its Light and Heavy Attacks, but it is recommended to have your second weapon deal most of the hits against enemies. It is one of the most important weapons of them all and it is advised that every group has a Life Staff wielder for survivability. The Life Staff is in the Healer class, meaning its users can restore health, give buffs, and negate debuffs to not only themselves but other players too.